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UChessSrc.lha
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init.c
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1994-06-15
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/*
* init.c - C source for GNU CHESS
*
* Copyright (c) 1988,1989,1990 John Stanback
* Copyright (c) 1992 Free Software Foundation
*
* This file is part of GNU CHESS.
*
* GNU Chess is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* GNU Chess is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Chess; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "gnuchess.h"
#ifdef CACHE
extern struct etable __far __aligned etab[2][ETABLE];
#endif
extern int __aligned ThinkInARow;
extern int __aligned bookflag;
extern int __aligned Sdepth2;
#ifdef AMIGA
#define __USE_SYSBASE
#define MOVENOWMENUNUM 0x42
#define THINKMENUNUM 0x82
#define SHOWMENUNUM 0xa2
#define BOOKMENUNUM 0xc2
#define SUPERMENUNUM 0xe2
#define ADVANCEDMENUNUM 0x102
#define INTERMEDIATEMENUNUM 0x122
#define EASYMENUNUM 0x142
#include <proto/exec.h>
#include <proto/dos.h>
#include <proto/intuition.h>
extern int __aligned cmptr_sec,cmptr_min,hum_sec,hum_min;
extern int procpri;
extern struct Process *myproc;
extern int __far ResignOffered;
#endif
extern struct Menu Menu1;
#define MenuList1 Menu1
extern int MenuStripSet;
extern struct MenuItem MenuItem8ab;
extern struct Window __aligned *wG;
unsigned int urand (void);
/* .... MOVE GENERATION VARIABLES AND INITIALIZATIONS .... */
void InitHashCode(unsigned int);
short __aligned PCRASH,PCENTER;
extern int PlayMode;
extern unsigned int TTadd;
#if defined NULLMOVE || defined DEEPNULL
extern short int __aligned no_null;
extern short int __aligned null; /* Null-move already made or not */
extern short int __aligned PVari; /* Is this the PV */
#endif
extern short __aligned Threat[MAXDEPTH];
extern unsigned short int __aligned PrVar[MAXDEPTH];
extern short __aligned PawnStorm;
extern short __aligned start_stage;
extern short __aligned thrashing_tt; /* must we recycle slots at random. TomV */
extern short int ISZERO;
extern int __aligned global_tmp_score;
extern int __aligned previous_score;
int __aligned FirstTime=1;
extern int SupervisorMode;
extern int IllegalMove;
extern int CheckIllegal;
#ifdef LONGINTS2
INTSIZE __far distdata[64][64];
INTSIZE __far taxidata[64][64];
#else
INTSIZE __aligned distdata[64][64];
INTSIZE __aligned taxidata[64][64];
#endif
#ifdef KILLT
/* put moves to the center first */
void
Initialize_killt (void)
{
REG unsigned INTSIZE f, t, s;
REG INTSIZE d;
for (f = 64; f--;)
for (t = 64; t--;)
{
d = taxidata[f][0x1b];
if (taxidata[f][0x1c] < d)
d = taxidata[f][0x1c];
if (taxidata[f][0x23] < d)
d = taxidata[f][0x23];
if (taxidata[f][0x24] < d)
d = taxidata[f][0x24];
s = d;
d = taxidata[t][0x1b];
if (taxidata[t][0x1c] < d)
d = taxidata[t][0x1c];
if (taxidata[t][0x23] < d)
d = taxidata[t][0x23];
if (taxidata[t][0x24] < d)
d = taxidata[t][0x24];
s -= d;
killt[(f << 8) | t] = s;
killt[(f << 8) | t | 0x80] = s;
}
}
#endif
void
Initialize_dist (void)
{
REG INTSIZE a, b, d, di;
for (a = 0; a < 64; a++)
for (b = 0; b < 64; b++)
{
d = abs (column (a) - column (b));
di = abs (row (a) - row (b));
taxidata[a][b] = d + di;
distdata[a][b] = (d > di ? d : di);
}
#ifdef KILLT
Initialize_killt ();
#endif
}
const INTSIZE __aligned Stboard[64] =
{rook, knight, bishop, queen, king, bishop, knight, rook,
pawn, pawn, pawn, pawn, pawn, pawn, pawn, pawn,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
pawn, pawn, pawn, pawn, pawn, pawn, pawn, pawn,
rook, knight, bishop, queen, king, bishop, knight, rook};
const INTSIZE __aligned Stcolor[64] =
{white, white, white, white, white, white, white, white,
white, white, white, white, white, white, white, white,
neutral, neutral, neutral, neutral, neutral, neutral, neutral, neutral,
neutral, neutral, neutral, neutral, neutral, neutral, neutral, neutral,
neutral, neutral, neutral, neutral, neutral, neutral, neutral, neutral,
neutral, neutral, neutral, neutral, neutral, neutral, neutral, neutral,
black, black, black, black, black, black, black, black,
black, black, black, black, black, black, black, black};
INTSIZE __aligned board[64], color[64];
INTSIZE __aligned amigaboard[64],amigacolor[64];
/* given epsquare, from where can a pawn be taken? */
const INTSIZE __aligned epmove1[64] =
{0, 1, 2, 3, 4, 5, 6, 7,
8, 9, 10, 11, 12, 13, 14, 15,
16, 24, 25, 26, 27, 28, 29, 30,
24, 25, 26, 27, 28, 29, 30, 31,
32, 33, 34, 35, 36, 37, 38, 39,
40, 32, 33, 34, 35, 36, 37, 38,
48, 49, 50, 51, 52, 53, 54, 55,
56, 57, 58, 59, 60, 61, 62, 63};
const INTSIZE __aligned epmove2[64] =
{0, 1, 2, 3, 4, 5, 6, 7,
8, 9, 10, 11, 12, 13, 14, 15,
25, 26, 27, 28, 29, 30, 31, 23,
24, 25, 26, 27, 28, 29, 30, 31,
32, 33, 34, 35, 36, 37, 38, 39,
33, 34, 35, 36, 37, 38, 39, 47,
48, 49, 50, 51, 52, 53, 54, 55,
56, 57, 58, 59, 60, 61, 62, 63};
/*
* nextpos[piece][from-square] , nextdir[piece][from-square] gives vector of
* positions reachable from from-square in ppos with piece such that the
* sequence ppos = nextpos[piece][from-square]; pdir =
* nextdir[piece][from-square]; u = ppos[sq]; do { u = ppos[u]; if(color[u]
* != neutral) u = pdir[u]; } while (sq != u); will generate the sequence of
* all squares reachable from sq.
*
* If the path is blocked u = pdir[sq] will generate the continuation of the
* sequence in other directions.
*/
unsigned char __far __aligned nextpos[8][64][64];
unsigned char __far __aligned nextdir[8][64][64];
/*
* ptype is used to separate white and black pawns, like this; ptyp =
* ptype[side][piece] piece can be used directly in nextpos/nextdir when
* generating moves for pieces that are not black pawns.
*/
const INTSIZE __aligned ptype[2][8] =
{
no_piece, pawn, knight, bishop, rook, queen, king, no_piece,
no_piece, bpawn, knight, bishop, rook, queen, king, no_piece};
/* data used to generate nextpos/nextdir */
static const INTSIZE __aligned direc[8][8] =
{
0, 0, 0, 0, 0, 0, 0, 0,
10, 9, 11, 0, 0, 0, 0, 0,
8, -8, 12, -12, 19, -19, 21, -21,
9, 11, -9, -11, 0, 0, 0, 0,
1, 10, -1, -10, 0, 0, 0, 0,
1, 10, -1, -10, 9, 11, -9, -11,
1, 10, -1, -10, 9, 11, -9, -11,
-10, -9, -11, 0, 0, 0, 0, 0};
static const INTSIZE __aligned max_steps[8] =
{0, 2, 1, 7, 7, 7, 1, 2};
static const INTSIZE __aligned nunmap[120] =
{
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, 0, 1, 2, 3, 4, 5, 6, 7, -1,
-1, 8, 9, 10, 11, 12, 13, 14, 15, -1,
-1, 16, 17, 18, 19, 20, 21, 22, 23, -1,
-1, 24, 25, 26, 27, 28, 29, 30, 31, -1,
-1, 32, 33, 34, 35, 36, 37, 38, 39, -1,
-1, 40, 41, 42, 43, 44, 45, 46, 47, -1,
-1, 48, 49, 50, 51, 52, 53, 54, 55, -1,
-1, 56, 57, 58, 59, 60, 61, 62, 63, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
int __aligned InitFlag = false;
void
Initialize_moves (void)
/*
* This procedure pre-calculates all moves for every piece from every square.
* This data is stored in nextpos/nextdir and used later in the move
* generation routines.
*/
{
INTSIZE ptyp, po, p0, d, di, s, delta;
unsigned char *ppos, *pdir;
INTSIZE dest[8][8];
INTSIZE steps[8];
INTSIZE sorted[8];
for (ptyp = 0; ptyp < 8; ptyp++)
for (po = 0; po < 64; po++)
for (p0 = 0; p0 < 64; p0++)
{
nextpos[ptyp][po][p0] = (unsigned char) po;
nextdir[ptyp][po][p0] = (unsigned char) po;
}
for (ptyp = 1; ptyp < 8; ptyp++)
for (po = 21; po < 99; po++)
if (nunmap[po] >= 0)
{
ppos = nextpos[ptyp][nunmap[po]];
pdir = nextdir[ptyp][nunmap[po]];
/* dest is a function of direction and steps */
for (d = 0; d < 8; d++)
{
dest[d][0] = nunmap[po];
delta = direc[ptyp][d];
if (delta != 0)
{
p0 = po;
for (s = 0; s < max_steps[ptyp]; s++)
{
p0 = p0 + delta;
/*
* break if (off board) or (pawns only move two
* steps from home square)
*/
if ((nunmap[p0] < 0) || (((ptyp == pawn) || (ptyp == bpawn))
&& ((s > 0) && ((d > 0) || (Stboard[nunmap[po]] != pawn)))))
break;
else
dest[d][s] = nunmap[p0];
}
}
else
s = 0;
/*
* sort dest in number of steps order currently no sort
* is done due to compability with the move generation
* order in old gnu chess
*/
steps[d] = s;
for (di = d; s > 0 && di > 0; di--)
if (steps[sorted[di - 1]] == 0) /* should be: < s */
sorted[di] = sorted[di - 1];
else
break;
sorted[di] = d;
}
/*
* update nextpos/nextdir, pawns have two threads (capture
* and no capture)
*/
p0 = nunmap[po];
if (ptyp == pawn || ptyp == bpawn)
{
for (s = 0; s < steps[0]; s++)
{
ppos[p0] = (unsigned char) dest[0][s];
p0 = dest[0][s];
}
p0 = nunmap[po];
for (d = 1; d < 3; d++)
{
pdir[p0] = (unsigned char) dest[d][0];
p0 = dest[d][0];
}
}
else
{
pdir[p0] = (unsigned char) dest[sorted[0]][0];
for (d = 0; d < 8; d++)
for (s = 0; s < steps[sorted[d]]; s++)
{
ppos[p0] = (unsigned char) dest[sorted[d]][s];
p0 = dest[sorted[d]][s];
if (d < 7)
pdir[p0] = (unsigned char) dest[sorted[d + 1]][0];
/*
* else is already initialized
*/
}
}
}
}
void
NewGame (void)
/*
* Reset the board and other variables to start a new game.
*/
{
INTSIZE l;
int tmp;
char tstr[32];
INTSIZE a, r, c, sq, i, found;
int tmpcolor;
char s[16];
TTadd = ISZERO = 1;
cmptr_min = hum_min = cmptr_sec = hum_sec = -1;
if (AmigaStarted)
{
if (FirstTime)
{
FirstTime = 0;
}
else
{
if (!LoadFullBitMap())
{
ExitChess();
}
(void)SetTaskPri((struct Task *)myproc,procpri);
}
}
/* SupervisorMode = 0;*/
bookflag = previous_score = 0;
global_tmp_score = 0;
CheckIllegal = IllegalMove = 0;
Mate = 0;
ResignOffered = 0;
ThinkInARow = ThinkAheadDepth = ThinkAheadWorked = 0;
DrawnGame = 0;
MateString[0] = '\0';
compptr = oppptr = 0; // was -1 in 2.35
stage = stage2 = -1; /* the game is not yet started */
flag.illegal = flag.mate = flag.quit = flag.reverse = flag.bothsides = flag.onemove = flag.force = false;
flag.material = flag.coords = flag.hash = flag.beep = flag.rcptr = true;
flag.threat = true;
flag.stars = flag.shade = flag.back = flag.musttimeout = false;
#ifdef CLIENT
flag.gamein = true;
#else
flag.gamein = false;
#endif
#if defined(MSDOS) && !defined(SEVENBIT)
flag.rv = false;
#else
flag.rv = true;
#endif /* MSDOS && !SEVENBIT */
ClearPointer(wG);
mycnt1 = mycnt2 = 0;
GenCnt = NodeCnt = et0 = epsquare = XCmore = 0;
dither = 0;
WAwindow = WAWNDW;
WBwindow = WBWNDW;
BAwindow = BAWNDW;
BBwindow = BBWNDW;
xwndw = BXWNDW;
if (!MaxSearchDepth)
MaxSearchDepth = MAXDEPTH - 1;
contempt = 0;
GameCnt = 0;
Game50 = 1;
hint = 0x0C14;
ISZERO = 1;
ZeroRPT ();
Developed[white] = Developed[black] = false;
MouseDropped = 0;
Castled[white] = Castled[black] = 0;
myEnPassant[white] = myEnPassant[black] = 0;
castld[white] = castld[black] = false;
#if defined NULLMOVE || defined DEEPNULL
no_null=0;
null = 0; /* Null-move already made or not */
PVari = 0; /* Is this the PV */
#endif
PawnStorm = start_stage = 0;
thrashing_tt = 0; /* must we recycle slots at random. TomV */
ClearMem(QueenCheck,MAXDEPTH*sizeof(short));
ClearMem(PrVar,MAXDEPTH*sizeof(short));
ClearMem(Threat,MAXDEPTH*sizeof(short));
ClearMem(ThreatSave,MAXDEPTH*sizeof(short));
ClearMem(Pscore,MAXDEPTH*sizeof(short));
ClearMem(Tscore,MAXDEPTH*sizeof(short));
ClearMem(ChkFlag,MAXDEPTH*sizeof(short));
ClearMem(CptrFlag,MAXDEPTH*sizeof(short));
ClearMem(PawnThreat,MAXDEPTH*sizeof(short));
PawnThreat[0] = CptrFlag[0] = false;
Pscore[0] = 12000;
Tscore[0] = 12000;
opponent = white;
computer = black;
for (l = 0; l < TREE; l++)
Tree[l].f = Tree[l].t = 0;
#ifdef OLD_TTABLE
gsrand ((unsigned int) 1);
if (!InitFlag)
{
for (c = white; c <= black; c++)
for (p = pawn; p <= king; p++)
for (l = 0; l < 64; l++)
{
hashcode[c][p][l].key = (((unsigned long) urand ()));
hashcode[c][p][l].key += (((unsigned long) urand ()) << 16);
hashcode[c][p][l].bd = (((unsigned long) urand ()));
hashcode[c][p][l].bd += (((unsigned long) urand ()) << 16);
#ifdef LONG64
hashcode[c][p][l].key += (((unsigned long) urand ()) << 32);
hashcode[c][p][l].key += (((unsigned long) urand ()) << 48);
hashcode[c][p][l].bd += (((unsigned long) urand ()) << 32);
hashcode[c][p][l].bd += (((unsigned long) urand ()) << 48);
#endif
}
}
#else //new ttable stuff from pl70
if (!InitFlag)
InitHashCode((unsigned int)1);
#endif // oldttable
for (l = 0; l < 64; l++)
{
amigaboard[l] = board[l] = Stboard[l];
amigacolor[l] = color[l] = Stcolor[l];
Mvboard[l] = 0;
}
InitializeStats ();
time0 = time ((long *) 0);
ElapsedTime (1);
flag.regularstart = true;
if (MenuStripSet)
{
MenuItem8ab.Flags |= CHECKED;
SetMenuStrip(wG,&MenuList1); /* attach any Menu */
}
Book = BOOKFAIL;
if (!InitFlag)
{
if (TCflag)
{
strcpy(tstr,"60 10");
SelectLevel (tstr);
SetTimeControl ();
}
else if (MaxResponseTime == 0)
{
strcpy(tstr,"60 10");
SelectLevel (tstr);
SetTimeControl ();
}
UpdateDisplay (0, 0, 1, 0);
/* GetOpenings(black);*/
#ifdef CACHE
Initialize_ttable();
#endif
InitFlag = true;
}
else
{
if (TCflag)
{
sprintf(tstr,"%d %d",TCmoves,TCminutes);
SelectLevel (tstr);
SetTimeControl ();
}
}
GetOpenings(black);
hashbd = hashkey = 0;
#ifdef AMIGA
tmp = player;
player = white;
UpdateClocks();
player = black;
UpdateClocks();
player = tmp;
#endif
#ifdef CACHE
#if ttblsz
ZeroTTable (0);
TTadd = 0;
#endif /* ttblsz */
#ifndef AMIGA
memset ((signed char *) etab, 0, sizeof (etab));
#else
ClearMem(etab,sizeof(etab));
#endif
#endif
if (PlayMode == 1)
{
flag.regularstart = false;
Book = 0;
strcpy(s," g8");
a = tmpcolor = black;
c = s[1] - 'a';
r = s[2] - '1';
if ((c >= 0) && (c < 8) && (r >= 0) && (r < 8))
{
sq = locn (r, c);
color[sq] = a;
board[sq] = no_piece;
for (i = no_piece; i <= king; i++)
if ((s[0] == pxx[i]) || (s[0] == qxx[i]))
{
board[sq] = i;
found=1;
break;
}
if ((found==0)||(board[sq] == no_piece)) color[sq] = neutral;
}
strcpy(s," b8");
a = tmpcolor = black;
c = s[1] - 'a';
r = s[2] - '1';
if ((c >= 0) && (c < 8) && (r >= 0) && (r < 8))
{
sq = locn (r, c);
color[sq] = a;
board[sq] = no_piece;
for (i = no_piece; i <= king; i++)
if ((s[0] == pxx[i]) || (s[0] == qxx[i]))
{
board[sq] = i;
found=1;
break;
}
if ((found==0)||(board[sq] == no_piece)) color[sq] = neutral;
}
if (MenuStripSet)
{
OnMenu(wG,ADVANCEDMENUNUM);
OffMenu(wG,BOOKMENUNUM);
OffMenu(wG,INTERMEDIATEMENUNUM);
OnMenu(wG,EASYMENUNUM);
}
GameCnt = 0;
Game50 = 1;
ISZERO = 1;
ZeroRPT ();
Sdepth2 = Sdepth = 0;
InitializeStats ();
DrawAmigaBoard();
}
else if (PlayMode == 0)
{
flag.regularstart = false;
Book = 0;
strcpy(s," d8");
a = tmpcolor = black;
c = s[1] - 'a';
r = s[2] - '1';
if ((c >= 0) && (c < 8) && (r >= 0) && (r < 8))
{
sq = locn (r, c);
color[sq] = a;
board[sq] = no_piece;
for (i = no_piece; i <= king; i++)
if ((s[0] == pxx[i]) || (s[0] == qxx[i]))
{
board[sq] = i;
found=1;
break;
}
if ((found==0)||(board[sq] == no_piece)) color[sq] = neutral;
}
strcpy(s," g8");
a = tmpcolor = black;
c = s[1] - 'a';
r = s[2] - '1';
if ((c >= 0) && (c < 8) && (r >= 0) && (r < 8))
{
sq = locn (r, c);
color[sq] = a;
board[sq] = no_piece;
for (i = no_piece; i <= king; i++)
if ((s[0] == pxx[i]) || (s[0] == qxx[i]))
{
board[sq] = i;
found=1;
break;
}
if ((found==0)||(board[sq] == no_piece)) color[sq] = neutral;
}
strcpy(s," b8");
a = tmpcolor = black;
c = s[1] - 'a';
r = s[2] - '1';
if ((c >= 0) && (c < 8) && (r >= 0) && (r < 8))
{
sq = locn (r, c);
color[sq] = a;
board[sq] = no_piece;
for (i = no_piece; i <= king; i++)
if ((s[0] == pxx[i]) || (s[0] == qxx[i]))
{
board[sq] = i;
found=1;
break;
}
if ((found==0)||(board[sq] == no_piece)) color[sq] = neutral;
}
if (MenuStripSet)
{
OnMenu(wG,ADVANCEDMENUNUM);
OnMenu(wG,INTERMEDIATEMENUNUM);
OffMenu(wG,EASYMENUNUM);
OffMenu(wG,BOOKMENUNUM);
}
GameCnt = 0;
Game50 = 1;
ISZERO = 1;
ZeroRPT ();
Sdepth2 = Sdepth = 0;
InitializeStats ();
DrawAmigaBoard();
}
else if (PlayMode == 2)
{
if (MenuStripSet)
{
OnMenu(wG,BOOKMENUNUM);
OffMenu(wG,ADVANCEDMENUNUM);
OnMenu(wG,INTERMEDIATEMENUNUM);
OnMenu(wG,EASYMENUNUM);
}
}
#ifdef KILLT
ClearMem(killt,sizeof(killt));
Initialize_dist ();
#endif
#ifdef HISTORY
#ifdef AMIGA
ClearMem(history,sizeof(history));
#else
memset(history,0,sizeof(history));
#endif
#endif
#ifdef NODITHER
PCRASH = PCRASHS;
PCENTER = PCENTERS;
#else
PCRASH = PCRASHS + (dither?(rand() % PCRASHV):0);
PCENTER = PCENTERS + (dither?(rand() % PCENTERV):0);
#endif
MoveMem128(board,amigaboard);
MoveMem128(color,amigacolor);
}
void
InitConst (char *lang)
{
FILE *constfile;
char s[256];
char sl[5];
int len, entry;
char *p, *q;
constfile = fopen (LANGFILE, "r");
if (!constfile)
{
/* printf ("NO LANGFILE\n");*/
exit (1);
}
while (fgets (s, sizeof (s), constfile))
{
if (s[0] == '!')
continue;
len = strlen (s);
for (q = &s[len]; q > &s[8]; q--)
if (*q == '}')
break;
if (q == &s[8])
{
/* printf ("{ error in cinstfile\n");*/
exit (1);
}
*q = '\0';
if (s[3] != ':' || s[7] != ':' || s[8] != '{')
{
/* printf ("Langfile format error %s\n", s);*/
exit (1);
}
s[3] = s[7] = '\0';
if (lang == NULL)
{
lang = sl;
strcpy (sl, &s[4]);
}
if (strcmp (&s[4], lang))
continue;
entry = atoi (s);
if (entry < 0 || entry >= CPSIZE)
{
/* printf ("Langfile number error\n");*/
exit (1);
}
for (q = p = &s[9]; *p; p++)
{
if (*p != '\\')
{
*q++ = *p;
}
else if (*(p + 1) == 'n')
{
*q++ = '\n';
p++;
}
}
*q = '\0';
if (entry < 0 || entry > 255)
{
/* printf ("Langfile error %d\n", entry);*/
exit (0);
}
CP[entry] = (char *) malloc ((unsigned) strlen (&s[9]) + 1);
if (CP[entry] == NULL)
{
ShowMessage("malloc");
exit (0);
}
strcpy (CP[entry], &s[9]);
}
fclose (constfile);
}
#ifdef OLDTTABLE
#ifndef CACHE
#ifdef ttblsz
void
Initialize_ttable ()
{
if (rehash < 0)
rehash = MAXrehash - 1;
}
#endif /* ttblsz */
#else
#ifdef ttblsz
void
Initialize_ttable ()
{
char astr[32];
int doit = true;
if (rehash < 0)
rehash = MAXrehash;
while(doit && ttblsize >= (1<<13)){
ttable[0] = (struct hashentry *)malloc((unsigned)(sizeof(struct hashentry))*(ttblsize+rehash));
ttable[1] = (struct hashentry *)malloc((unsigned)(sizeof(struct hashentry))*(ttblsize+rehash));
if(ttable[0] == NULL || ttable[1] == NULL){
if(ttable[0] != NULL)free(ttable[0]);
ttblsize = ttblsize>>1;
} else doit = false;
}
if(ttable[0] == NULL || ttable[1] == NULL)
{
ShowMessage("Critical Mem Failure");
Delay(100L);
AmigaShutDown();
exit(1);
}
sprintf(astr,"transposition tbl is %d\n",ttblsize);
ShowMessage(astr);
}
#endif /* ttblsz */
#endif
#endif // oldttable